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Tim Newsome-Ward

Level Designer

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Tag: UE5

BioShock – Level design project – Update #1

Posted on October 4, 2022 by admin

Hi everyone, Just a quick video update which updates my progress so far. Jump and crouch To address the design…

Posted in Level DesignTagged Bioshock, blockout, Blueprints, flow, level design, negative space, Sequencer, UE5Leave a Comment on BioShock – Level design project – Update #1

BioShock – Level design project – Lighthouse

Posted on August 5, 2022October 1, 2022 by admin

Hello there, In this post I’ll be briefly going through some of the static meshes that I modeled for the…

Posted in Level DesignTagged collision mesh, level design, UE4, UE5, unreal engineLeave a Comment on BioShock – Level design project – Lighthouse

BioShock – Level design project – Planning

Posted on July 29, 2022October 12, 2022 by Tim Newsome-Ward

Hi everyone, In this post I’ll be going through my research, planning and timeline creation. Level Design Research I began…

Posted in Level DesignTagged Bioshock, environmental storytelling, level design, Player experience, UE5, unreal engineLeave a Comment on BioShock – Level design project – Planning

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