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Tim Newsome-Ward

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Tag: saving

Anchored to the world: Saving the game – Part 1

Posted on April 19, 2021April 28, 2021 by admin

This post will detail my design thought process of taking an abstract problem, such as a save system and describe…

Posted in Game design, Game systems, saving systemTagged game design, game mechanics, game sytems, player frustration, Removing control, savingLeave a Comment on Anchored to the world: Saving the game – Part 1

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