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Tim Newsome-Ward

Level Designer

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Tag: Player experience

BioShock – Level design project – Planning

Posted on July 29, 2022October 12, 2022 by Tim Newsome-Ward

Hi everyone, In this post I’ll be going through my research, planning and timeline creation. Level Design Research I began…

Posted in Level DesignTagged Bioshock, environmental storytelling, level design, Player experience, UE5, unreal engineLeave a Comment on BioShock – Level design project – Planning

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