Developer | University Individual Project | 2009-10
Junk was an XNA game prototype built using Torque X 3D. It was submitted for my final year individual project at university at took around 3 months.
The core game loop was based on the character’s jump pack, collecting and exploring.
- Designed and developed original concept for the game
- Wrote all of the game worlds lore and script
- Designed all puzzles
- Scripted all game play events – triggers, cinematic events and Turret AI
- Created all art assets
- Organised play test sessions, collected feedback and iteration