Junk

Developer | University Individual Project | 2009-10

Junk was an XNA game prototype built using Torque X 3D. It was submitted for my final year individual project at university at took around 3 months.

The core game loop was based on the character’s jump pack, collecting and exploring.

  • Designed and developed original concept for the game
  • Wrote all of the game worlds lore and script
  • Designed all puzzles
  • Scripted all game play events – triggers, cinematic events and Turret AI
  • Created all art assets
  • Organised play test sessions, collected feedback and iteration

Devlogs and Game play