Lead Designer | DesktopDaydreams Studios | 2013

The original idea was to take the age old idea of a crossword and add a visual element to it.

  • Pitched and designed original concept for the game
  • Pitched and designed clue and drag and drop system
  • Co-designed all puzzles
  • Scripted all game play events – triggers, cinematic events and puzzles
  • Co-designed UI system with a focus on touch
  • Owned designs and saw them through to completion by acting as feature producer
  • Organised playtest sessions, collected feedback and iteration
  • Organised and project managed virtual of team of 3
  • Organised marketing and social media

Store links

Google Play

Trailers and Game play