Stumble Guys

Role: Level Designer | Platform: Xbox, Steam, Android, iOS | Genre: Action & Adventure | Engine: Unity


Stumble Guys is a massive multiplayer party knockout game with up to 32 players online. Join round after round of escalating chaos to stumble through different levels until one victor is crowned!


  • Created blockmesh level prototypes. This included – but not limited to – level layout development, actor placement, implementing gameplay events and AI bot navigation setup
  • Created and effectively communicated level layouts and player experience using tools like Miro, Photoshop and hand drawn methods
  • Worked with head of design to pitch both level and gameplay ideas to Design Director
  • Authored and maintained several documents including GDD and golden path level playthrough documentation for use by team members and wider stakeholder
  • Worked from high-level design briefs in close collaboration with a programmer, artist and QA and pushed them to release-quality player experiences
  • Organised play test sessions and documented balancing issues, bugs and other aspects that affected player experience
  • Worked with all departments to fix issues, assist with optimisation and debugging raised by QA


Coming soon.