Happy Bunnies

Role: Level design| Platform: iOS | Genre: Casual| Engine: Unity | 2012

Overview

An experimental project where I worked as a level designer. I integrated art and audio assets into the Unity engine and tested and tuned gameplay modes.

Responsibilities

  • Integrated art, UI and audio assets in engine
  • Authored and maintained GDD for all project stakeholders
  • Worked collaboratively with programmer and artist to create a coherent player experience
  • Play tested and documented design issues, bugs and other aspects that affected player experience.
  • Organised playtest sessions with local gaming groups and collected feedback

Store links

Apple store

Trailers and Game play