Role: Level design| Platform: iOS | Genre: Casual| Engine: Unity | 2012
An experimental project where I worked as a level designer. I integrated art and audio assets into the Unity engine and tested and tuned gameplay modes.
- Integrated art, UI and audio assets in engine
- Authored and maintained GDD for all project stakeholders
- Worked collaboratively with programmer and artist to create a coherent player experience
- Play tested and documented design issues, bugs and other aspects that affected player experience.
- Organised playtest sessions with local gaming groups and collected feedback