Game design articles

I’m hoping this page will evolve to collect together posts relating to my design thought process while designing specific systems and mechanics and the creative process of making games. It also includes a videogame research project I was involved with that considered the capacity of videogames to create personal meaningful experiences.

Game design

Alto’s Flow – Investigating flow states in Alto’s Adventure

Designing for meaningfulness – Player freedom and prototyping exploration mechanics (Gamasutra Featured post)

Game systems & mechanics

  1. Anchored to the world: Saving the game – Part 1
  2. Anchored to the world: Saving the game – Part 2

Academic articles

Between Subjectivity and Flourishing: Creativity and Game Design as Existential Meaning

Research projects

Projects of Worth: Meaningful experience within videogames