I’m hoping this page will evolve to collect together posts relating to my design thought process while designing specific systems and mechanics and the creative process of making games. It also includes a videogame research project I was involved with that considered the capacity of videogames to create personal meaningful experiences.
Alto’s Flow – Investigating flow states in Alto’s Adventure
Designing for meaningfulness – Player freedom and prototyping exploration mechanics (Gamasutra Featured post)
Game systems & mechanics
- Anchored to the world: Saving the game – Part 1
- Anchored to the world: Saving the game – Part 2
Between Subjectivity and Flourishing: Creativity and Game Design as Existential Meaning
Projects of Worth: Meaningful experience within videogames