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Tim Newsome-Ward

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  • Game design
    • Game design articles
    • Level design
  • Prototypes
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Game Design

I’m hoping this will page will evolve to collect together posts relating to my design thought process while designing specific systems and mechanics and the creative process of making games.

Game Design

Designing for meaningfulness – Player freedom and prototyping exploration mechanics

Game Systems

  1. Anchored to the world: Saving the game – Part 1
  2. Anchored to the world: Saving the game – Part 2

Research projects & papers

Projects of Worth: Meaningful experience within videogames

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