Role: Junior designer | Platform: iOS, Android: 7.5M + Downloads | Genre: Casual | Engine: Unity | 2021-2022


“This reimagining of the unique and classic 90s puzzle game is available on your mobile and comes packed with more fun than ever before!”


  • Create, tune and balance new procedural challenge, mayhem and planet levels
  • Create crafted levels
  • Create event based IAP’s
  • Wrote biographies, character names and implemented localisation
  • Wrote documentation for internal and external stakeholders
  • Worked with all departments to fix issues, assist with optimisation and debugging raised by QA



Hello there…

Hi, I’m Tim, a level & game designer who loves crafting things from the ground up. I’m passionate about level design and creating interesting possibility spaces that embrace story, mechanics and systems that evoke meaningful experiences for players.

I’m currently a Level Designer at Tag Games where I’m part of the level design team creating levels for Stumble Guys. Before that I created levels on Lemmings and Angry Birds Transformers and undertook a research project with the University of York and XR stories, focusing on the capacity of videogames to go beyond entertainment and provide meaningful experiences. I also co-founded the indie game studio Desktop Daydreams where I shipped a variety of games on PC, Xbox & Mobile.

Please say hi!