Stumble Guys

Role: Level Designer | Platform: Xbox, Steam, Android, iOS | Genre: Action & Adventure | Engine: Unity


Stumble Guys is a massive multiplayer party knockout game with up to 32 players online. Join round after round of escalating chaos to stumble through different levels until one victor is crowned!


  • Created grey boxed level prototypes. This included – but not limited to – level layout, actor placement, flow, metrics & pacing and AI bot navigation setup
  • Created and effectively communicated level layouts and player experience using tools like Miro, Photoshop and hand drawn methods
  • Worked with head of design to pitch both level and gameplay ideas to Design Director
  • Authored and maintained several documents including GDD and golden path level playthrough documentation for use by team members and wider stakeholder
  • Worked from high-level design briefs in close collaboration with a programmer, artist and QA and pushed them to release-quality player experiences
  • Organised play test sessions and documented balancing issues, bugs and other aspects that affected player experience
  • Worked with all departments to fix issues, assist with optimisation and debugging raised by QA

Here are some of the levels I designed:


Role: Junior designer | Platform: iOS, Android: 7.5M + Downloads | Genre: Casual | Engine: Unity | 2021-2022


“This reimagining of the unique and classic 90s puzzle game is available on your mobile and comes packed with more fun than ever before!”


  • Create, tune and balance new procedural challenge, mayhem and planet levels
  • Create crafted levels
  • Create event based IAP’s
  • Wrote biographies, character names and implemented localisation
  • Wrote documentation for internal and external stakeholders
  • Worked with all departments to fix issues, assist with optimisation and debugging raised by QA



Hello there…

Hi, I’m Tim, a level & game designer who loves crafting things from the ground up. I’m passionate about level design and creating interesting possibility spaces that embrace story, mechanics and systems that evoke meaningful experiences for players.

I’m currently a Level Designer at Tag Games where I’m part of the level design team creating levels for Stumble Guys. Before that I created levels on Lemmings and Angry Birds Transformers and undertook a research project with the University of York and XR stories, focusing on the capacity of videogames to go beyond entertainment and provide meaningful experiences. I also co-founded the indie game studio Desktop Daydreams where I shipped a variety of games on PC, Xbox & Mobile.

Please say hi!