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Tim Newsome-Ward

Level Designer

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Category: saving system

Anchored to the world: Saving the game – Part 2

Posted on April 19, 2021April 19, 2021 by admin

This is the second part of a series that details my design thought process of a save system and describes…

Posted in Game design, Game mechanics, Game systems, saving systemLeave a Comment on Anchored to the world: Saving the game – Part 2

Anchored to the world: Saving the game – Part 1

Posted on April 19, 2021April 28, 2021 by admin

This post will detail my design thought process of taking an abstract problem, such as a save system and describe…

Posted in Game design, Game systems, saving systemTagged game design, game mechanics, game sytems, player frustration, Removing control, savingLeave a Comment on Anchored to the world: Saving the game – Part 1

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