Over the past 18 months I’ve been involved on a research project with XR Stories and the University of York which has investigated the capacity of videogames to evoke meaning and provide fulfilling experiences for players.
Big Tidy Up
Designer | Design for Industry University Project | 2010
The Big Tidy Up Game was a team university project for the design for industry module. It was pitched to the Keep Britain Tidy charity as part of their big tidy up campaign in 2010. After we finished university, the team decided to keep working on the game and add further polish. The game was then released on the Xbox Live Indie Games (XBLIG) platform.
On this project I worked as the game designer and team leader. I was responsible for all aspects of design including flow and documentation 2D art and project management.
Co-designed and developed original concepts for the game
Design was based on causal co-op based play
Team leader / project management
Organised play test sessions, collected feedback and iteration
It was entered into the 2010 Game Republic Student Show Case and received the following awards:
1st place for the Sumo Digital award for Game technology
2nd place for the Team 17 award for Game Design
2nd place for the Rockstar Leeds ward for best Team
3rd place for the Just Add Water award for Game Art