Role: Individual university project | Platform: PC | Genre: 2D side-scrolling shooter | Engine: Custom| 2008
This was my first attempt at coding a game and the project brief was to design and build a game using Adobe Flash CS3 and Action script 2.
The game specification:
On screen instructions for the first time player.
Levels should be different in terms of game play (i.e. change of difficulty to allow for flow)
The game should feature some kind of scoring system and/or win/lose scenario.
It should be sensitive to the user’s needs (i.e. playable!).
Game Design Process and Documentation
My original idea was to design a game based around Atari’s 1981 Defender.
The game loop was to control a space ship while either:
Either avoiding environmental hazards or oncoming ships
Destroy oncoming alien craft while
Difficulty would ramp up each round by increasing the challenge to the player. An example of this was achieved by moving from static obstacles to moving obstacles (enemies) . Moving from moving obstacles to obstacles that shoot the player and then by adding in static obstacles with enemies that shoot the player.
Over the past 18 months I’ve been involved on a research project with XR Stories and the University of York which has investigated the capacity of videogames to evoke meaning and provide fulfilling experiences for players.
Big Tidy Up
Role: Designer | Platform: PC and Xbox | Genre: Casual | Engine: Custom | 2010 |
The Big Tidy Up Game was a team university project for the design for industry module. It was pitched to the Keep Britain Tidy charity as part of their big tidy up campaign in 2010. After finishing university, the team decided to keep working on the game and add further polish eventually releasing to the Xbox Live Indie Games (XBLIG) platform.
Worked with client and designed games around their creative vision
Tuning and balancing of game systems
Authored and maintained Game Design Documentation and project management
Created 2D assets
Organised play test sessions with student clubs and collected feedback
Play tested and documented design issues and bugs
Brainstorming with the team to iterate on features
The game was entered into the 2010 Game Republic Student Show Case and received the following awards:
1st place for the Sumo Digital award for Game technology
2nd place for the Team 17 award for Game Design
2nd place for the Rockstar Leeds ward for best Team
3rd place for the Just Add Water award for Game Art