Last Line

Developer | University Individual Project | 2008

This was my first attempt at coding a game and the project brief was to design and build a game using Adobe Flash CS3 and Action script 2.

The game specification:

  • On screen instructions for the first time player.
  • Levels should be different in terms of game play (i.e. change of difficulty to allow for flow)
  • The game should feature some kind of scoring system and/or win/lose scenario.
  • It should be sensitive to the user’s needs (i.e. playable!).

Game Design Process and Documentation

My original idea was to design a game based around Atari’s 1981 Defender.

I’m in the process of updating this page but here is the original doc for the game and the game if anyone is interested.

Big Tidy Up

Designer | Design for Industry University Project | 2010

The Big Tidy Up Game was a team university project for the design for industry module. It was pitched to the Keep Britain Tidy charity as part of their big tidy up campaign in 2010. After we finished university, the team decided to keep working on the game and add further polish. The game was then released on the Xbox Live Indie Games (XBLIG) platform.

On this project I worked as the game designer and team leader. I was responsible for all aspects of design including flow and documentation 2D art and project management.

  • Co-designed and developed original concepts for the game
  • Design was based on causal co-op based play
  • Team leader / project management
  • Wrote documentation
  • 2D artwork
  • Organised play test sessions, collected feedback and iteration

Awards

It was entered into the 2010 Game Republic Student Show Case and received the following awards:

  • 1st place for the Sumo Digital award for Game technology
  • 2nd place for the Team 17 award for Game Design
  • 2nd place for the Rockstar Leeds ward for best Team
  • 3rd place for the Just Add Water award for Game Art

Store links

Itch.io

Trailers and Game play

Junk

Developer | University Individual Project | 2009-10

Junk was an XNA game prototype built using Torque X 3D. It was submitted for my final year individual project at university at took around 3 months.

The core game loop was based on the character’s jump pack, collecting and exploring.

  • Designed and developed original concept for the game
  • Wrote all of the game worlds lore and script
  • Designed all puzzles
  • Scripted all game play events – triggers, cinematic events and Turret AI
  • Created all art assets
  • Organised play test sessions, collected feedback and iteration

Devlogs and Game play

The Corridor: On Behalf Of The Dead

Lead Designer | DesktopDaydreams Studios | 2014-2021

On this project I worked as the lead game designer, where I was responsible for all facets of design, ranging from game and narrative to level design and pacing.

  • Pitched and designed original concept for the game
  • Pitched, designed and prototyped game play systems with a narrative focus
  • Co-wrote all of the game worlds lore and story
  • Co-designed all puzzles
  • Scripted all game play events – triggers, cinematic events and puzzles
  • Pitched and built UI system with a focus on VR
  • Owned designs and saw them through to completion
  • Organised play test sessions, collected feedback and iteration
  • Organised and project managed virtual team of 4 over different time zones
  • Organised marketing and social media

Store links

Trailers and Game play