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Tim Newsome-Ward

Level Designer

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Author: Tim Newsome-Ward

BioShock – Level design project – Planning

Posted on July 29, 2022October 12, 2022 by Tim Newsome-Ward

Hi everyone, In this post I’ll be going through my research, planning and timeline creation. Level Design Research I began…

Posted in Level DesignTagged Bioshock, environmental storytelling, level design, Player experience, UE5, unreal engineLeave a Comment on BioShock – Level design project – Planning

BioShock – Level Design Project – Reference

Posted on July 26, 2022July 27, 2022 by Tim Newsome-Ward

Around 6 years ago I began working on an idea for a personal level design project based on the original…

Posted in Level Design, PC, XboxTagged Bioshock, environmental storytelling, level design, UE4Leave a Comment on BioShock – Level Design Project – Reference

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