Coin in a Can

Role: Designer | Platform: iOS | Genre: Casual | Engine: Unity | 2013


A simple, fun and addictive game where you throw a coin into a can! Unlock ten different locations and play up to 100 levels.

This was my first work for hire project. I worked with the client to solidify their vision for the game and establish the game pillars.


  • Worked closely with programmer to design and prototype drag, release and launch system
  • Visually scripted all game play events
  • Built 10 Levels / Created variations of each level by manipulating assets
  • Integrated art, UI and audio assets in engine
  • Authored and maintained GDD for all project stakeholders
  • Play tested and documented design issues, bugs and other aspects that affected player experience.
  • Organised playtest sessions with local gaming groups and collected feedback
  • Organised and project managed virtual of team of 3
  • Client contact throughout development cycle / Assisted with app store page creation and Apple developer program account

Store links

App store